2005General Discussion forum
First-person shooter cinematography techniques used in the Doom film's FPS sequence
21 years old. Gear and prices may have changed since.
DisputedParticipants disagreed and reached no conclusion. Read the findings as positions, not as an answer.
What the thread found
- The first-person shooter sequence in the Doom film was shot using Steadicam as the primary technique, with the weapon added in post-production rather than physically present during filming.
- The FPS sequence was originally conceived and shot as a single continuous take but was later edited with multiple cuts by the main unit director, creating visible transitions that disrupted the intended seamless experience.
- Reviewers noted that the first-person perspective sequence was among the most effective parts of the film, successfully replicating the gaming experience, though the added cuts made some portions feel awkward compared to earlier preview versions.
- The subjective camera perspective used in the FPS sequence is uncommon in mainstream cinema and was achieved through Steadicam operation combined with post-production weapon compositing.
Depends on
- The sequence was shot over a limited 11-day period as a specialized unit separate from main production.
- The final theatrical cut differs from earlier preview footage shown at conventions, with additional editorial cuts that were not present in the original version.
- One participant claims the entire film was shot on Steadicam over three months, while another states their involvement was limited to 11 days on the FPS sequence specifically, creating uncertainty about the full scope of camera technique usage.